Cardinomicon (Systems Design)
A head-to-head card battler between bored Necromancers looking for something to do after taking over the world. Summon eccentric undead creatures and cast whimsical spells in this competitive strategy game that blends Magic: the Gathering with Chess.
Genre
Strategy
Engine
Unity
Student Team Name
Fuzzy Dream
Project Type
Student Project
Year
2025
Team Size
6
My Roles
Lead Designer
Creator
Playtest lead
More
Later
Systems Designer
Spreadsheets
Rules
More
Later
Process
Core systems
Card value = mana cost
Balance monster health, movement, and attack damage in spreadsheets
Paper prototyping
Note cards written in pencil as cards
Simple board game components to track mana and health
Chessboard
Playtesting
Add a new mechanic => playtest it on the board => and then adjust it in the spreadsheet if necessary.
This leads to new rules
Stuck with no card draw = burn a mana and a card to draw one
Losing badly = summon a monster in a defensive zone; they can act immediately
Negating first-player advantage = free mana token for the second player that can be redeemed at any time and plus-one card to their starting hand
Spreadsheets
What I Learned
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