
Systems and Level Designer
Projects
Knightlight
I designed Knightlight's level, environment, and encounters for this fast-paced combat game. The encounters take the player through a gorgeous small town as they save the townsfolk from nightmares. Knightlight’s level was designed and built using Unreal Engine.
Cardinomicon
I designed the game system and card library for the card battler Cardinomicon. Unlike the standard card battlers, creatures and spells are cast from their player avatar on a game board. Cardinomicon was built and designed using Unity 6 and Google Sheets.
Fly By Knight
I was the design lead and level designer for Fly By Knight, a platformer with a nonlinear level structure. The design focused on exploration and challenging jump puzzles. Fly By Knight was created with Unity.
About Me
I love making games, but I have many other passions. I play multiple instruments, am a singer and songwriter, and am a music history podcaster. I’m a hardcore TTRPG player and GM. I love the Beatles, Roman history, and Dungeons and Dragons.
Resume
I have four years of experience at DigiPen, where I worked on multidisciplinary teams that published three games. In addition to my level and systems design work, I have spent more than two years as a professional front-end web designer.